


Hey yo, i created a 3D Character, rigged it and started my animation - so far all fine. # It will name each export the same as the Maya file you export from, but with the character's namespace replacing the first part of the file name.1 comment. # This tool will export selected mesh (es) as an FBX. The new update on the VAT3.0 allow easier workflow, less manual work on bringing in vertex animation from Houdini to UE4 Open Maya, Let's create a simple dancing Cube Create> cube set subdivision WHD to 10, Scale it up to 100 add the Bones Go to rigging tab bind the skin do a quick animation Select the Geo and the skeleton, Export it out as FBX make sure animation and bake animation is checked.
